27 JUL 2018 by ideonexus

 Universality of Games

Just as the ancient and primitive religions of the world show profound similarities in their fertility rites and their sun and moon worship, many games appear to be common property to human beings everywhere. Indeed, the comparison is not at all farfetched: many games now thought to be mere children's pastimes are, in fact, relics of religious rituals, often dating back to the dawn of mankind. Tug of war, for example, is a dramatized struggle between natural forces; knucklebones were once par...
Folksonomies: history gaming
Folksonomies: history gaming
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10 FEB 2018 by ideonexus

 How Literacy Impacts Reading and Gaming

For Ellie, that charade contributed to her waning interest in computer games and simulations fi-om its highpoint in middle childhood. Reasonably versed in computer technologies and a fan of emerging online forums such as Tumblr, she agreed to talk about her play in virtual worlds not as an enthusiast, but as something of a philistine. She enjoyed Second Life—but only up to a point. "The imaginative part stopped for me when I stopped designing my avatar," she told me. Further opportunities f...
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21 NOV 2017 by ideonexus

 Cosplay as Empowerment

"Cosplay is a form of empowerment for all children and adults," says Stanford Carpenter, president and cofounder of the Institute for Comics Studies, who says that he used to be dismissive of cosplay. But after attending dozens of ComicCons, he witnessed the dress-up affair changing masked heroes indefinitely. "It's about empowerment. It's about the possibility of what you can be or what you can do. And when you see people in underrepresented groups, it takes on the empowerment fantasy of not...
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10 MAR 2017 by ideonexus

 The Receiving Set

In radio and television, for instance, the Other Men were technically far ahead of us, but the use to which they put their astounding inventions was disastrous. In civilized countries everyone but the pariahs carried a pocket receiving set. As the Other Men had no music, this may seem odd; but since they lacked newspapers, radio was the only means by which the man in the street could learn the lottery and sporting results which were his staple mental diet. The place of music, moreover, was ta...
Folksonomies: science fiction
Folksonomies: science fiction
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27 DEC 2016 by ideonexus

 History of the Concept of Art

Nowadays when someone speaks of "art" you probably think first of "fine arts" such as painting and sculpture, but before the twentieth century the word was generally used in quite a different sense. Since this older meaning of "art" still survives in many idioms, especially when we are contrasting art with science, I would like to spend the next few minutes talking about art in its classical sense. In medieval times, the first universities were established to teach the seven so-called "liber...
Folksonomies: science art humanities
Folksonomies: science art humanities
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24 MAR 2015 by ideonexus

 There is Too Much Art to Consume It All

So I have a counterclaim that exists today - Deviantart. Why can't everyone be an artist? Because you can only consume so much art. I have a page group that is currently ~45 pages of artists on that website whose galleries I need to review and potentially watch. They total up to around 15k works of art, and that pool just grows, I can never get it under wraps, because it would take me probably a full workweek just to get through half of that. On that, I'm already following nearly one thousa...
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25 FEB 2015 by ideonexus

 Judge (DM) as Multiple Roles

So, what is a Judge? A Judge is the stage-setter, the tale-teller, the mediator, and the narrator. The Judge fills in the background, describes what the player characters see, and operates the non-player characters, ranging from ultimate menaces to the universe to small-time crooks to innocent bystanders to other heroes and forces of the law. The Judge decides if a character's action is successful or if a villain escapes. The Judge provides the challenges for the heroes and the information th...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
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01 SEP 2014 by ideonexus

 Consider Eliminating the Humanities

To stop teaching literature and the other arts on the grounds that they're bad for us would be like refusing to study diseases because they're bad for us. However, maybe there should be a moratorium on requiring those who don't really want to, to take courses in the "humanities." We first have to figure out where we are. Then if we decide that every college student should be exposed to the "humanities," let us also insist that every one of them be exposed to the sciences, social sciences, and...
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Why must all college students study the humanities, but are given a free pass for the sciences?

21 JAN 2014 by ideonexus

 Technological Humanism

The habit of apprehending a technology in its completeness: this is the essence of technological humanism, and this is what we should expect education in higher technology to achieve. I believe it could be achieved by making specialist studies the core around which are grouped liberal studies which are relevant to these specialist studies. But they must be relevant; the path to culture should be through a man's specialism, not by-passing it.... A student who can weave his technology into the ...
Folksonomies: technology humanism
Folksonomies: technology humanism
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Education in technology should enable a student to "weave" technology into society.

24 DEC 2013 by ideonexus

 All Human Acheivement is the Result of Networking

Human achievement is entirely a networking phenomenon. It is by putting brains together through the division of labor—through trade and specialization—that human society stumbled upon a way to raise the living standards, carrying capacity, technological virtuosity, and knowledge base of the species. We can see this in all sorts of phenomena: the correlation between technology and connected population size in Pacific islands; the collapse of technology in people who became isolated, like nativ...
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Matt Ridley observes that isolated societies collapse, while networked societies succeed.